12 lines
		
	
	
		
			509 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			509 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
 | |
| out vec4 sk_FragColor;
 | |
| uniform float testInput;
 | |
| uniform mat2 testMatrix2x2;
 | |
| uniform vec4 colorGreen;
 | |
| uniform vec4 colorRed;
 | |
| vec4 main() {
 | |
|     vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
 | |
|     ivec4 expectedB = ivec4(1065353216, 1073741824, -1069547520, -1065353216);
 | |
|     return ((inputVal.x == intBitsToFloat(expectedB.x) && inputVal.xy == intBitsToFloat(expectedB.xy)) && inputVal.xyz == intBitsToFloat(expectedB.xyz)) && inputVal == intBitsToFloat(expectedB) ? colorGreen : colorRed;
 | |
| }
 |