11 lines
		
	
	
		
			730 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			730 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 inputVal;
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| uniform vec4 expected;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     const vec4 negativeVal = vec4(-1.0, -4.0, -16.0, -64.0);
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|     return ((((((((((inversesqrt(inputVal.x) == expected.x && inversesqrt(inputVal.xy) == expected.xy) && inversesqrt(inputVal.xyz) == expected.xyz) && inversesqrt(inputVal) == expected) && 1.0 == expected.x) && vec2(1.0, 0.5) == expected.xy) && vec3(1.0, 0.5, 0.25) == expected.xyz) && vec4(1.0, 0.5, 0.25, 0.125) == expected) && inversesqrt(-1.0) == expected.x) && inversesqrt(vec2(-1.0, -4.0)) == expected.xy) && inversesqrt(vec3(-1.0, -4.0, -16.0)) == expected.xyz) && inversesqrt(negativeVal) == expected ? colorGreen : colorRed;
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| }
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