11 lines
		
	
	
		
			517 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			517 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform mat2 testMatrix2x2;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 infiniteValue = vec4(testMatrix2x2) / colorGreen.x;
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|     vec4 finiteValue = vec4(testMatrix2x2) / colorGreen.y;
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|     return ((((((isinf(infiniteValue.x) && all(isinf(infiniteValue.xy))) && all(isinf(infiniteValue.xyz))) && all(isinf(infiniteValue))) && !isinf(finiteValue.x)) && !any(isinf(finiteValue.xy))) && !any(isinf(finiteValue.xyz))) && !any(isinf(finiteValue)) ? colorGreen : colorRed;
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| }
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