10 lines
		
	
	
		
			433 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			433 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 inputVal;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 expected = vec4(3.0, 3.0, 5.0, 13.0);
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|     return ((((((length(inputVal.x) == expected.x && length(inputVal.xy) == expected.y) && length(inputVal.xyz) == expected.z) && length(inputVal) == expected.w) && 3.0 == expected.x) && 3.0 == expected.y) && 5.0 == expected.z) && 13.0 == expected.w ? colorGreen : colorRed;
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| }
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