21 lines
		
	
	
		
			853 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			853 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     half4 inputVal;
 | |
|     half4 colorGreen;
 | |
|     half4 colorRed;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     half4 expected = half4(3.0h, 3.0h, 5.0h, 13.0h);
 | |
|     _out.sk_FragColor = ((((((abs(_uniforms.inputVal.x) == expected.x && length(_uniforms.inputVal.xy) == expected.y) && length(_uniforms.inputVal.xyz) == expected.z) && length(_uniforms.inputVal) == expected.w) && 3.0h == expected.x) && 3.0h == expected.y) && 5.0h == expected.z) && 13.0h == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
 | |
|     return _out;
 | |
| }
 |