13 lines
		
	
	
		
			513 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			513 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| uniform mat2 testMatrix2x2;
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| uniform mat3 testMatrix3x3;
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| vec4 main() {
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|     mat2 h22 = mat2(0.0, 5.0, 10.0, 15.0);
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|     mat2 f22 = matrixCompMult(testMatrix2x2, mat2(1.0));
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|     mat3 h33 = matrixCompMult(testMatrix3x3, mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0));
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|     return (h22 == mat2(0.0, 5.0, 10.0, 15.0) && f22 == mat2(1.0, 0.0, 0.0, 4.0)) && h33 == mat3(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0) ? colorGreen : colorRed;
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| }
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