67 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| 
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| thread bool operator==(const half2x4 left, const half2x4 right);
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| thread bool operator!=(const half2x4 left, const half2x4 right);
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| 
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| thread bool operator==(const half4x2 left, const half4x2 right);
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| thread bool operator!=(const half4x2 left, const half4x2 right);
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| 
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| thread bool operator==(const float4x3 left, const float4x3 right);
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| thread bool operator!=(const float4x3 left, const float4x3 right);
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| 
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| template <typename T, int C, int R>
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| matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) {
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|     for (int c = 0; c < C; ++c) {
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|         a[c] *= b[c];
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|     }
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|     return a;
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| }
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| half4x2 half4x2_from_half4_half4(half4 x0, half4 x1) {
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|     return half4x2(half2(x0.xy), half2(x0.zw), half2(x1.xy), half2(x1.zw));
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| }
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| thread bool operator==(const half2x4 left, const half2x4 right) {
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|     return all(left[0] == right[0]) &&
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|            all(left[1] == right[1]);
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| }
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| thread bool operator!=(const half2x4 left, const half2x4 right) {
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|     return !(left == right);
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| }
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| thread bool operator==(const half4x2 left, const half4x2 right) {
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|     return all(left[0] == right[0]) &&
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|            all(left[1] == right[1]) &&
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|            all(left[2] == right[2]) &&
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|            all(left[3] == right[3]);
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| }
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| thread bool operator!=(const half4x2 left, const half4x2 right) {
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|     return !(left == right);
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| }
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| thread bool operator==(const float4x3 left, const float4x3 right) {
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|     return all(left[0] == right[0]) &&
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|            all(left[1] == right[1]) &&
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|            all(left[2] == right[2]) &&
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|            all(left[3] == right[3]);
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| }
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| thread bool operator!=(const float4x3 left, const float4x3 right) {
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|     return !(left == right);
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h)), half2x4(_uniforms.colorRed, _uniforms.colorGreen));
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|     half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)), half4x2_from_half4_half4(_uniforms.colorRed, _uniforms.colorGreen));
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|     float4x3 f43 = float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0));
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|     _out.sk_FragColor = (h24 == half2x4(half4(9.0h, 0.0h, 0.0h, 9.0h), half4(0.0h, 9.0h, 0.0h, 9.0h)) && h42 == half4x2(half2(1.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 6.0h), half2(0.0h, 8.0h))) && f43 == float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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