22 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     float4 testInputs;
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     float4 expectedA = float4(-1.25, 0.0, 0.5, 0.5);
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|     float4 expectedB = float4(-1.25, 0.0, 0.0, 1.0);
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|     _out.sk_FragColor = ((((((((((((((min(_uniforms.testInputs.x, 0.5) == expectedA.x && all(min(_uniforms.testInputs.xy, 0.5) == expectedA.xy)) && all(min(_uniforms.testInputs.xyz, 0.5) == expectedA.xyz)) && all(min(_uniforms.testInputs, 0.5) == expectedA)) && -1.25 == expectedA.x) && all(float2(-1.25, 0.0) == expectedA.xy)) && all(float3(-1.25, 0.0, 0.5) == expectedA.xyz)) && all(float4(-1.25, 0.0, 0.5, 0.5) == expectedA)) && min(_uniforms.testInputs.x, float(_uniforms.colorGreen.x)) == expectedB.x) && all(min(_uniforms.testInputs.xy, float2(_uniforms.colorGreen.xy)) == expectedB.xy)) && all(min(_uniforms.testInputs.xyz, float3(_uniforms.colorGreen.xyz)) == expectedB.xyz)) && all(min(_uniforms.testInputs, float4(_uniforms.colorGreen)) == expectedB)) && -1.25 == expectedB.x) && all(float2(-1.25, 0.0) == expectedB.xy)) && all(float3(-1.25, 0.0, 0.0) == expectedB.xyz)) && all(float4(-1.25, 0.0, 0.0, 1.0) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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