10 lines
		
	
	
		
			520 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			520 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 inputVal;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 expectedVec = vec4(1.0, 0.0, 0.0, 0.0);
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|     return ((((((normalize(inputVal.x) == expectedVec.x && normalize(inputVal.xy) == expectedVec.xy) && normalize(inputVal.xyz) == expectedVec.xyz) && normalize(inputVal) == expectedVec) && 1.0 == expectedVec.x) && vec2(0.0, 1.0) == expectedVec.yx) && vec3(0.0, 1.0, 0.0) == expectedVec.zxy) && vec4(1.0, 0.0, 0.0, 0.0) == expectedVec ? colorGreen : colorRed;
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| }
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