23 lines
		
	
	
		
			800 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			800 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half2 a;
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|     half4 b;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     _out.sk_FragColor.x = half(as_type<uint>(half2(float2(_uniforms.a))));
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|     _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a)));
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|     _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a)));
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|     _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b)));
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|     _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b)));
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|     return _out;
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| }
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