12 lines
		
	
	
		
			403 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			403 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| uniform vec4 testInputs;
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| vec4 main() {
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|     uint xy = packUnorm2x16(testInputs.xy);
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|     uint zw = packUnorm2x16(testInputs.zw);
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|     const vec2 tolerance = vec2(0.015625);
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|     return all(lessThan(abs(unpackUnorm2x16(xy)), tolerance)) && all(lessThan(abs(unpackUnorm2x16(zw) - vec2(0.75, 1.0)), tolerance)) ? colorGreen : colorRed;
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| }
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