26 lines
		
	
	
		
			828 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			828 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half a;
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|     half b;
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|     half c;
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|     half4 d;
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|     half4 e;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     _out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x);
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|     _out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c);
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|     _out.sk_FragColor.xy = half2(0.5h, -0.86602538824081421h);
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|     _out.sk_FragColor.xyz = half3(0.5h, 0.0h, -0.86602538824081421h);
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|     _out.sk_FragColor = half4(0.5h, 0.0h, 0.0h, -0.86602538824081421h);
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|     return _out;
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| }
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