10 lines
		
	
	
		
			530 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			530 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 testInputs;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 expected = vec4(0.0, 0.0, 0.75, 1.0);
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|     return ((((((clamp(testInputs.x, 0.0, 1.0) == expected.x && clamp(testInputs.xy, 0.0, 1.0) == expected.xy) && clamp(testInputs.xyz, 0.0, 1.0) == expected.xyz) && clamp(testInputs, 0.0, 1.0) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.75) == expected.xyz) && vec4(0.0, 0.0, 0.75, 1.0) == expected ? colorGreen : colorRed;
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| }
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