10 lines
		
	
	
		
			361 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			361 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 testInputs;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     const vec4 expectedA = vec4(-1.0, 0.0, 0.0, 2.0);
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|     return ((trunc(testInputs.x) == -1.0 && trunc(testInputs.xy) == vec2(-1.0, 0.0)) && trunc(testInputs.xyz) == vec3(-1.0, 0.0, 0.0)) && trunc(testInputs) == expectedA ? colorGreen : colorRed;
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| }
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