12 lines
		
	
	
		
			515 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			515 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform float testInput;
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| uniform mat2 testMatrix2x2;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
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|     uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
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|     return ((inputVal.x == uintBitsToFloat(expectedB.x) && inputVal.xy == uintBitsToFloat(expectedB.xy)) && inputVal.xyz == uintBitsToFloat(expectedB.xyz)) && inputVal == uintBitsToFloat(expectedB) ? colorGreen : colorRed;
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| }
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