22 lines
		
	
	
		
			760 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			760 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     uint a;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     _out.sk_FragColor.xy = half2(float2(as_type<half2>(_uniforms.a)));
 | |
|     _out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a));
 | |
|     _out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a));
 | |
|     _out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a));
 | |
|     _out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a));
 | |
|     return _out;
 | |
| }
 |