20 lines
		
	
	
		
			617 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			617 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| float4x3 float4x3_from_float4x4(float4x4 x0) {
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|     return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz));
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     float4x3 a = float4x3(1.0);
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|     float4x3 b = float4x3_from_float4x4(float4x4(1.0));
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|     _out.sk_FragColor.x = half(all(a[0] == b[0]) ? 0 : 1);
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|     return _out;
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| }
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