23 lines
		
	
	
		
			791 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			791 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| struct Globals {
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|     texture2d<half> texA;
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|     sampler texASmplr;
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|     texture2d<half> texB;
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|     sampler texBSmplr;
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> texA[[texture(1)]], sampler texASmplr[[sampler(1)]], texture2d<half> texB[[texture(0)]], sampler texBSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Globals _globals{texA, texASmplr, texB, texBSmplr};
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|     (void)_globals;
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|     Outputs _out;
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|     (void)_out;
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|     _out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_globals.texBSmplr, float2(0.0));
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|     return _out;
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| }
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