22 lines
		
	
	
		
			635 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			635 B
		
	
	
	
		
			GLSL
		
	
	
	
| #version 400
 | |
| precision mediump float;
 | |
| precision mediump sampler2D;
 | |
| out mediump vec4 sk_FragColor;
 | |
| uniform mediump vec4 colorGreen;
 | |
| uniform mediump vec4 colorRed;
 | |
| mediump vec4 main() {
 | |
|     highp float f[4] = float[4](1.0, 2.0, 3.0, 4.0);
 | |
|     mediump float h[4] = f;
 | |
|     f = h;
 | |
|     h = f;
 | |
|     highp ivec3 i3[3] = ivec3[3](ivec3(1), ivec3(2), ivec3(3));
 | |
|     mediump ivec3 s3[3] = i3;
 | |
|     i3 = s3;
 | |
|     s3 = i3;
 | |
|     mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0));
 | |
|     highp mat2 f2x2[2] = h2x2;
 | |
|     f2x2 = h2x2;
 | |
|     h2x2 = f2x2;
 | |
|     return (f == h && i3 == s3) && f2x2 == h2x2 ? colorGreen : colorRed;
 | |
| }
 |