115 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| 
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| template <typename T1, typename T2, size_t N>
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| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right);
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| template <typename T1, typename T2, size_t N>
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| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right);
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| 
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| thread bool operator==(const float2x2 left, const float2x2 right);
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| thread bool operator!=(const float2x2 left, const float2x2 right);
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| 
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| template <size_t N>
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| array<half, N> array_of_half_from_float(thread const array<float, N>& x) {
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|     array<half, N> result;
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|     for (int i = 0; i < N; ++i) {
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|         result[i] = half(x[i]);
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|     }
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|     return result;
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| }
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| 
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| template <size_t N>
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| array<float, N> array_of_float_from_half(thread const array<half, N>& x) {
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|     array<float, N> result;
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|     for (int i = 0; i < N; ++i) {
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|         result[i] = float(x[i]);
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|     }
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|     return result;
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| }
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| 
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| template <size_t N>
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| array<short3, N> array_of_short3_from_int3(thread const array<int3, N>& x) {
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|     array<short3, N> result;
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|     for (int i = 0; i < N; ++i) {
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|         result[i] = short3(x[i]);
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|     }
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|     return result;
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| }
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| 
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| template <size_t N>
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| array<int3, N> array_of_int3_from_short3(thread const array<short3, N>& x) {
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|     array<int3, N> result;
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|     for (int i = 0; i < N; ++i) {
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|         result[i] = int3(x[i]);
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|     }
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|     return result;
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| }
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| 
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| template <size_t N>
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| array<float2x2, N> array_of_float2x2_from_half2x2(thread const array<half2x2, N>& x) {
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|     array<float2x2, N> result;
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|     for (int i = 0; i < N; ++i) {
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|         result[i] = float2x2(x[i]);
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|     }
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|     return result;
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| }
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| 
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| template <size_t N>
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| array<half2x2, N> array_of_half2x2_from_float2x2(thread const array<float2x2, N>& x) {
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|     array<half2x2, N> result;
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|     for (int i = 0; i < N; ++i) {
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|         result[i] = half2x2(x[i]);
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|     }
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|     return result;
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| }
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| 
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| template <typename T1, typename T2, size_t N>
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| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
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|     for (size_t index = 0; index < N; ++index) {
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|         if (!all(left[index] == right[index])) {
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|             return false;
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|         }
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|     }
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|     return true;
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| }
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| 
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| template <typename T1, typename T2, size_t N>
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| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
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|     return !(left == right);
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| }
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| thread bool operator==(const float2x2 left, const float2x2 right) {
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|     return all(left[0] == right[0]) &&
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|            all(left[1] == right[1]);
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| }
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| thread bool operator!=(const float2x2 left, const float2x2 right) {
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|     return !(left == right);
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     array<float, 4> f = array<float, 4>{1.0, 2.0, 3.0, 4.0};
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|     array<half, 4> h = array_of_half_from_float(f);
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|     f = array_of_float_from_half(h);
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|     h = array_of_half_from_float(f);
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|     array<int3, 3> i3 = array<int3, 3>{int3(1), int3(2), int3(3)};
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|     array<short3, 3> s3 = array_of_short3_from_int3(i3);
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|     i3 = array_of_int3_from_short3(s3);
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|     s3 = array_of_short3_from_int3(i3);
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|     array<half2x2, 2> h2x2 = array<half2x2, 2>{half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)), half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h))};
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|     array<float2x2, 2> f2x2 = array_of_float2x2_from_half2x2(h2x2);
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|     f2x2 = array_of_float2x2_from_half2x2(h2x2);
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|     h2x2 = array_of_half2x2_from_float2x2(f2x2);
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|     _out.sk_FragColor = (f == array_of_float_from_half(h) && i3 == array_of_int3_from_short3(s3)) && f2x2 == array_of_float2x2_from_half2x2(h2x2) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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