11 lines
		
	
	
		
			325 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			325 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     float test1[4] = float[4](1.0, 2.0, 3.0, 4.0);
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|     vec2 test2[2] = vec2[2](vec2(1.0, 2.0), vec2(3.0, 4.0));
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|     mat4 test3[1] = mat4[1](mat4(16.0));
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|     return (test1[3] + test2[1].y) + test3[0][3].w == 24.0 ? colorGreen : colorRed;
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| }
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