22 lines
		
	
	
		
			763 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			763 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     array<float, 4> test1 = array<float, 4>{1.0, 2.0, 3.0, 4.0};
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|     array<float2, 2> test2 = array<float2, 2>{float2(1.0, 2.0), float2(3.0, 4.0)};
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|     array<float4x4, 1> test3 = array<float4x4, 1>{float4x4(16.0)};
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|     _out.sk_FragColor = (test1[3] + test2[1].y) + test3[0][3].w == 24.0 ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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