17 lines
		
	
	
		
			417 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			417 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 main() {
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|     int i2[2] = int[2](1, 2);
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|     int s2[2] = int[2](1, 2);
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|     float f2[2] = float[2](1.0, 2.0);
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|     float h2[2] = float[2](1.0, 2.0);
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|     i2 = s2;
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|     s2 = i2;
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|     f2 = h2;
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|     h2 = f2;
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|     const float cf2[2] = float[2](1.0, 2.0);
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|     return ((i2 == s2 && f2 == h2) && i2 == int[2](1, 2)) && h2 == cf2 ? colorGreen : colorRed;
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| }
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