51 lines
		
	
	
		
			969 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			969 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
 | |
| out vec4 sk_FragColor;
 | |
| uniform vec4 colorGreen;
 | |
| struct S {
 | |
|     float f;
 | |
|     float af[5];
 | |
|     vec4 h4;
 | |
|     vec4 ah4[5];
 | |
| };
 | |
| vec4 globalVar;
 | |
| S globalStruct;
 | |
| vec4 main() {
 | |
|     int i;
 | |
|     i = 0;
 | |
|     ivec4 i4;
 | |
|     i4 = ivec4(1, 2, 3, 4);
 | |
|     mat3 f3x3;
 | |
|     f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
 | |
|     vec4 x;
 | |
|     x.w = 0.0;
 | |
|     x.yx = vec2(0.0);
 | |
|     int ai[1];
 | |
|     ai[0] = 0;
 | |
|     ivec4 ai4[1];
 | |
|     ai4[0] = ivec4(1, 2, 3, 4);
 | |
|     mat3 ah2x4[1];
 | |
|     ah2x4[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
 | |
|     vec4 af4[1];
 | |
|     af4[0].x = 0.0;
 | |
|     af4[0].ywxz = vec4(1.0);
 | |
|     S s;
 | |
|     s.f = 0.0;
 | |
|     s.af[1] = 0.0;
 | |
|     s.h4.zxy = vec3(9.0);
 | |
|     s.ah4[2].yw = vec2(5.0);
 | |
|     globalVar = vec4(0.0);
 | |
|     globalStruct.f = 0.0;
 | |
|     float l;
 | |
|     l = 0.0;
 | |
|     ai[0] += ai4[0].x;
 | |
|     s.f = 1.0;
 | |
|     s.af[0] = 2.0;
 | |
|     s.h4 = vec4(1.0);
 | |
|     s.ah4[0] = vec4(2.0);
 | |
|     af4[0] *= ah2x4[0][0].x;
 | |
|     i4.y *= i;
 | |
|     x.y *= l;
 | |
|     s.f *= l;
 | |
|     return colorGreen;
 | |
| }
 |