66 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct S {
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|     float f;
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|     array<float, 5> af;
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|     half4 h4;
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|     array<half4, 5> ah4;
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| };
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| struct Uniforms {
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|     half4 colorGreen;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| struct Globals {
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|     half4 globalVar;
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|     S globalStruct;
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Globals _globals{{}, {}};
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|     (void)_globals;
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|     Outputs _out;
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|     (void)_out;
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|     int i;
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|     i = 0;
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|     int4 i4;
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|     i4 = int4(1, 2, 3, 4);
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|     float3x3 f3x3;
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|     f3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
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|     half4 x;
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|     x.w = 0.0h;
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|     x.yx = half2(0.0h);
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|     array<int, 1> ai;
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|     ai[0] = 0;
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|     array<int4, 1> ai4;
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|     ai4[0] = int4(1, 2, 3, 4);
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|     array<half3x3, 1> ah2x4;
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|     ah2x4[0] = half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h));
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|     array<float4, 1> af4;
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|     af4[0].x = 0.0;
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|     af4[0].ywxz = float4(1.0);
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|     S s;
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|     s.f = 0.0;
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|     s.af[1] = 0.0;
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|     s.h4.zxy = half3(9.0h);
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|     s.ah4[2].yw = half2(5.0h);
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|     _globals.globalVar = half4(0.0h);
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|     _globals.globalStruct.f = 0.0;
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|     half l;
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|     l = 0.0h;
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|     ai[0] += ai4[0].x;
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|     s.f = 1.0;
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|     s.af[0] = 2.0;
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|     s.h4 = half4(1.0h);
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|     s.ah4[0] = half4(2.0h);
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|     af4[0] *= float(ah2x4[0][0].x);
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|     i4.y = i4.y * i;
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|     x.y = x.y * l;
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|     s.f *= float(l);
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|     _out.sk_FragColor = _uniforms.colorGreen;
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|     return _out;
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| }
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