58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
| OpCapability Shader
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| %1 = OpExtInstImport "GLSL.std.450"
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| OpMemoryModel Logical GLSL450
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| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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| OpExecutionMode %main OriginUpperLeft
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| OpName %sk_FragColor "sk_FragColor"
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| OpName %sk_Clockwise "sk_Clockwise"
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| OpName %main "main"
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| OpName %x "x"
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| OpName %y "y"
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| OpName %z "z"
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| OpDecorate %sk_FragColor RelaxedPrecision
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| OpDecorate %sk_FragColor Location 0
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| OpDecorate %sk_FragColor Index 0
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| OpDecorate %sk_Clockwise BuiltIn FrontFacing
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| OpDecorate %21 RelaxedPrecision
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| OpDecorate %23 RelaxedPrecision
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| OpDecorate %25 RelaxedPrecision
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| OpDecorate %26 RelaxedPrecision
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| OpDecorate %28 RelaxedPrecision
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| OpDecorate %29 RelaxedPrecision
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| %float = OpTypeFloat 32
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| %v4float = OpTypeVector %float 4
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| %_ptr_Output_v4float = OpTypePointer Output %v4float
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| %sk_FragColor = OpVariable %_ptr_Output_v4float Output
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| %bool = OpTypeBool
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| %_ptr_Input_bool = OpTypePointer Input %bool
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| %sk_Clockwise = OpVariable %_ptr_Input_bool Input
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| %void = OpTypeVoid
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| %11 = OpTypeFunction %void
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| %int = OpTypeInt 32 1
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| %_ptr_Function_int = OpTypePointer Function %int
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| %int_0 = OpConstant %int 0
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| %int_1 = OpConstant %int 1
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| %v3float = OpTypeVector %float 3
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| %main = OpFunction %void None %11
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| %12 = OpLabel
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| %x = OpVariable %_ptr_Function_int Function
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| %y = OpVariable %_ptr_Function_int Function
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| %z = OpVariable %_ptr_Function_int Function
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| OpStore %x %int_0
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| OpStore %y %int_0
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| OpStore %z %int_0
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| OpStore %x %int_1
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| OpStore %z %int_1
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| %20 = OpLoad %int %x
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| %21 = OpConvertSToF %float %20
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| %22 = OpLoad %int %y
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| %23 = OpConvertSToF %float %22
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| %24 = OpLoad %int %z
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| %25 = OpConvertSToF %float %24
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| %26 = OpCompositeConstruct %v3float %21 %23 %25
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| %28 = OpLoad %v4float %sk_FragColor
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| %29 = OpVectorShuffle %v4float %28 %26 4 5 6 3
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| OpStore %sk_FragColor %29
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| OpReturn
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| OpFunctionEnd
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