18 lines
		
	
	
		
			561 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			561 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| struct sksl_synthetic_uniforms {
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|     float2 u_skRTFlip;
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     _out.sk_FragColor = half4(half((_anonInterface0.u_skRTFlip.y < 0 ? _frontFacing : !_frontFacing) ? 1 : -1));
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|     return _out;
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| }
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