40 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorRed;
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|     half4 colorGreen;
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|     half4 colorWhite;
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|     half4 colorBlack;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x);
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| void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread half4& d) {
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|     half4 _var0;
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|     setToColorBlack_vh4(_uniforms, _var0);
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|     d = _var0;
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| }
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| void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x) {
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|     x = _uniforms.colorBlack;
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 a;
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|     half4 b;
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|     half4 c;
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|     half4 d;
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|     (b = _uniforms.colorRed, c = _uniforms.colorGreen);
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|     a = (    _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d), _uniforms.colorWhite);
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|     a *= a;
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|     b *= b;
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|     c *= c;
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|     d *= d;
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|     _out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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