23 lines
		
	
	
		
			453 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			453 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform float unknownInput;
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| void main() {
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|     if (unknownInput > 5.0) {
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|         sk_FragColor = vec4(0.75);
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|     } else {
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|         discard;
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|     }
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|     int i = 0;
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|     while (i < 10) {
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|         sk_FragColor *= 0.5;
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|         i++;
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|     }
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|     do {
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|         sk_FragColor += 0.25;
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|     } while (sk_FragColor.x < 0.75);
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|     for (int i = 0;i < 10; i++) {
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|         if (i % 2 == 1) break; else if (i > 100) return; else continue;
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|     }
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|     return;
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| }
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