33 lines
		
	
	
		
			837 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			837 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     float unknownInput;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     if (_uniforms.unknownInput > 5.0) {
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|         _out.sk_FragColor = half4(0.75h);
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|     } else {
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|         discard_fragment();
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|     }
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|     int i = 0;
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|     while (i < 10) {
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|         _out.sk_FragColor *= 0.5h;
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|         i++;
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|     }
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|     do {
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|         _out.sk_FragColor += 0.25h;
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|     } while (_out.sk_FragColor.x < 0.75h);
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|     for (int i = 0;i < 10; i++) {
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|         if (i % 2 == 1) break; else if (i > 100) return _out; else continue;
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|     }
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|     return _out;
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| }
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