22 lines
		
	
	
		
			463 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			463 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| vec4 unpremul_h4h4(vec4 color) {
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|     return vec4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
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| }
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| vec4 live_fn_h4h4h4(vec4 a, vec4 b) {
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|     return a + b;
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| }
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| vec4 main() {
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|     vec4 a;
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|     vec4 b;
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|     {
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|         a = live_fn_h4h4h4(vec4(3.0), vec4(-5.0));
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|     }
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|     {
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|         b = unpremul_h4h4(vec4(1.0));
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|     }
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|     return a != vec4(0.0) && b != vec4(0.0) ? colorGreen : colorRed;
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| }
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