33 lines
		
	
	
		
			868 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			868 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     half4 colorGreen;
 | |
|     half4 colorRed;
 | |
| };
 | |
| struct Inputs {
 | |
| };
 | |
| struct Outputs {
 | |
|     half4 sk_FragColor [[color(0)]];
 | |
| };
 | |
| half4 unpremul_h4h4(half4 color) {
 | |
|     return half4(color.xyz / max(color.w, 9.9999997473787516e-05h), color.w);
 | |
| }
 | |
| half4 live_fn_h4h4h4(half4 a, half4 b) {
 | |
|     return a + b;
 | |
| }
 | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     half4 a;
 | |
|     half4 b;
 | |
|     {
 | |
|         a = live_fn_h4h4h4(half4(3.0h), half4(-5.0h));
 | |
|     }
 | |
|     {
 | |
|         b = unpremul_h4h4(half4(1.0h));
 | |
|     }
 | |
|     _out.sk_FragColor = any(a != half4(0.0h)) && any(b != half4(0.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
 | |
|     return _out;
 | |
| }
 |