32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
| OpCapability Shader
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| %1 = OpExtInstImport "GLSL.std.450"
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| OpMemoryModel Logical GLSL450
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| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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| OpExecutionMode %main OriginUpperLeft
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| OpName %sk_FragColor "sk_FragColor"
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| OpName %sk_Clockwise "sk_Clockwise"
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| OpName %main "main"
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| OpDecorate %sk_FragColor RelaxedPrecision
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| OpDecorate %sk_FragColor Location 0
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| OpDecorate %sk_FragColor Index 0
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| OpDecorate %sk_Clockwise BuiltIn FrontFacing
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| %float = OpTypeFloat 32
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| %v4float = OpTypeVector %float 4
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| %_ptr_Output_v4float = OpTypePointer Output %v4float
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| %sk_FragColor = OpVariable %_ptr_Output_v4float Output
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| %bool = OpTypeBool
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| %_ptr_Input_bool = OpTypePointer Input %bool
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| %sk_Clockwise = OpVariable %_ptr_Input_bool Input
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| %void = OpTypeVoid
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| %11 = OpTypeFunction %void
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| %float_1 = OpConstant %float 1
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| %_ptr_Output_float = OpTypePointer Output %float
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| %int = OpTypeInt 32 1
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| %int_0 = OpConstant %int 0
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| %main = OpFunction %void None %11
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| %12 = OpLabel
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| %14 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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| OpStore %14 %float_1
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| OpReturn
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| OpFunctionEnd
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