28 lines
		
	
	
		
			711 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			711 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorWhite;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     half4 x = _uniforms.colorWhite;
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|     for (half r = -5.0h;r < 5.0h; r += 1.0h) {
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|         x.x = saturate(r);
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|         if (x.x == 0.0h) break;
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|     }
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|     for (half b = 5.0h;b >= 0.0h; b -= 1.0h) {
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|         x.z = b;
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|         if (x.w == 1.0h) continue;
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|         x.y = 0.0h;
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|     }
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|     _out.sk_FragColor = x;
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|     return _out;
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| }
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