33 lines
		
	
	
		
			630 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			630 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| vec4 main() {
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|     vec4 result = vec4(0.0);
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|     {
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|         float a = 0.0;
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|         float b = 0.0;
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|         for (; a < 10.0 && b < 10.0; (++a, ++b)) {
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|             result.x += a;
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|             result.y += b;
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|         }
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|     }
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|     {
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|         int c = 0;
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|         for (; c < 10; ++c) {
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|             result.z += 1.0;
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|         }
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|     }
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|     {
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|         float d[2] = float[2](0.0, 10.0);
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|         float e[4] = float[4](1.0, 2.0, 3.0, 4.0);
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|         float f = 9.0;
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|         for (; d[0] < d[1]; ++d[0]) {
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|             result.w = e[0] * f;
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|         }
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|     }
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|     {
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|         for (; ; ) break;
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|     }
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|     for (; ; ) break;
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|     return result;
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| }
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