17 lines
		
	
	
		
			395 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			395 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
 | |
| out vec4 sk_FragColor;
 | |
| uniform vec4 colorGreen;
 | |
| uniform vec4 colorRed;
 | |
| struct S {
 | |
|     int i;
 | |
| };
 | |
| vec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) {
 | |
|     return colorGreen;
 | |
| }
 | |
| vec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) {
 | |
|     return colorRed;
 | |
| }
 | |
| vec4 main() {
 | |
|     return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.1400001049041748, S(0));
 | |
| }
 |