19 lines
		
	
	
		
			340 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			340 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| float foo_ff2(const vec2 v) {
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|     return v.x * v.y;
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| }
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| void bar_vf(inout float x) {
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|     float y[2];
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|     y[0] = x;
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|     y[1] = x * 2.0;
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|     x = foo_ff2(vec2(y[0], y[1]));
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| }
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| vec4 main() {
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|     float x = 10.0;
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|     bar_vf(x);
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|     return x == 200.0 ? colorGreen : colorRed;
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| }
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