17 lines
		
	
	
		
			406 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			406 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| vec4 main() {
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|     float _0_x = 1.0;
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|     _0_x = length(_0_x);
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|     _0_x = distance(_0_x, 2.0);
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|     _0_x = dot(_0_x, 2.0);
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|     _0_x = normalize(_0_x);
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|     vec2 _1_x = vec2(1.0, 2.0);
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|     _1_x = vec2(length(_1_x));
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|     _1_x = vec2(distance(_1_x, vec2(3.0, 4.0)));
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|     _1_x = vec2(dot(_1_x, vec2(3.0, 4.0)));
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|     _1_x = normalize(_1_x);
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|     return colorGreen;
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| }
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