28 lines
		
	
	
		
			775 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			775 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     float _0_x = 1.0;
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|     _0_x = abs(_0_x);
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|     _0_x = abs(_0_x - 2.0);
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|     _0_x = (_0_x * 2.0);
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|     _0_x = sign(_0_x);
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|     float2 _1_x = float2(1.0, 2.0);
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|     _1_x = float2(length(_1_x));
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|     _1_x = float2(distance(_1_x, float2(3.0, 4.0)));
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|     _1_x = float2(dot(_1_x, float2(3.0, 4.0)));
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|     _1_x = normalize(_1_x);
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|     _out.sk_FragColor = _uniforms.colorGreen;
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|     return _out;
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| }
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