24 lines
		
	
	
		
			521 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			521 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| void outParameterWrite_vh4(out vec4 x) {
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|     x = colorGreen;
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| }
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| void outParameterWriteIndirect_vh4(out vec4 c) {
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|     outParameterWrite_vh4(c);
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| }
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| void inoutParameterWrite_vh4(inout vec4 x) {
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|     x *= x;
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| }
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| void inoutParameterWriteIndirect_vh4(inout vec4 x) {
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|     inoutParameterWrite_vh4(x);
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| }
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| vec4 main() {
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|     vec4 c;
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|     outParameterWrite_vh4(c);
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|     outParameterWriteIndirect_vh4(c);
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|     inoutParameterWrite_vh4(c);
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|     inoutParameterWriteIndirect_vh4(c);
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|     return c;
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| }
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