43 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
| OpCapability Shader
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| %1 = OpExtInstImport "GLSL.std.450"
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| OpMemoryModel Logical GLSL450
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| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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| OpExecutionMode %main OriginUpperLeft
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| OpName %testBlock "testBlock"
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| OpMemberName %testBlock 0 "x"
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| OpName %sk_FragColor "sk_FragColor"
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| OpName %sk_Clockwise "sk_Clockwise"
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| OpName %main "main"
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| OpMemberDecorate %testBlock 0 Offset 0
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| OpDecorate %testBlock Block
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| OpDecorate %3 Binding 456
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| OpDecorate %3 DescriptorSet 0
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| OpDecorate %sk_FragColor RelaxedPrecision
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| OpDecorate %sk_FragColor Location 0
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| OpDecorate %sk_FragColor Index 0
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| OpDecorate %sk_Clockwise BuiltIn FrontFacing
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| OpDecorate %21 RelaxedPrecision
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| %float = OpTypeFloat 32
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| %testBlock = OpTypeStruct %float
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| %_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock
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| %3 = OpVariable %_ptr_Uniform_testBlock Uniform
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| %v4float = OpTypeVector %float 4
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| %_ptr_Output_v4float = OpTypePointer Output %v4float
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| %sk_FragColor = OpVariable %_ptr_Output_v4float Output
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| %bool = OpTypeBool
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| %_ptr_Input_bool = OpTypePointer Input %bool
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| %sk_Clockwise = OpVariable %_ptr_Input_bool Input
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| %void = OpTypeVoid
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| %14 = OpTypeFunction %void
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| %int = OpTypeInt 32 1
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| %int_0 = OpConstant %int 0
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| %_ptr_Uniform_float = OpTypePointer Uniform %float
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| %main = OpFunction %void None %14
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| %15 = OpLabel
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| %18 = OpAccessChain %_ptr_Uniform_float %3 %int_0
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| %20 = OpLoad %float %18
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| %21 = OpCompositeConstruct %v4float %20 %20 %20 %20
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| OpStore %sk_FragColor %21
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| OpReturn
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| OpFunctionEnd
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