47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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|     half2x2 testMatrix2x2;
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|     half3x3 testMatrix3x3;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| 
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| thread bool operator==(const half2x2 left, const half2x2 right);
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| thread bool operator!=(const half2x2 left, const half2x2 right);
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| 
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| thread bool operator==(const half3x3 left, const half3x3 right);
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| thread bool operator!=(const half3x3 left, const half3x3 right);
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| thread bool operator==(const half2x2 left, const half2x2 right) {
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|     return all(left[0] == right[0]) &&
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|            all(left[1] == right[1]);
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| }
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| thread bool operator!=(const half2x2 left, const half2x2 right) {
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|     return !(left == right);
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| }
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| thread bool operator==(const half3x3 left, const half3x3 right) {
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|     return all(left[0] == right[0]) &&
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|            all(left[1] == right[1]) &&
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|            all(left[2] == right[2]);
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| }
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| thread bool operator!=(const half3x3 left, const half3x3 right) {
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|     return !(left == right);
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     bool _0_ok = true;
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|     _0_ok = _0_ok && _uniforms.testMatrix2x2 == half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
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|     _0_ok = _0_ok && _uniforms.testMatrix3x3 == half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h));
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|     _0_ok = _0_ok && _uniforms.testMatrix2x2 != half2x2(100.0h);
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|     _0_ok = _0_ok && _uniforms.testMatrix3x3 != half3x3(half3(9.0h, 8.0h, 7.0h), half3(6.0h, 5.0h, 4.0h), half3(3.0h, 2.0h, 1.0h));
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|     _out.sk_FragColor = _0_ok ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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