62 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| struct Globals {
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|     const int minus;
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|     const int star;
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|     const int slash;
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| };
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| thread float2x2 operator/(const float2x2 left, const float2x2 right) {
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|     return float2x2(left[0] / right[0], left[1] / right[1]);
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| }
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| thread float2x2& operator/=(thread float2x2& left, thread const float2x2& right) {
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|     left = left / right;
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|     return left;
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| }
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| bool test_bifffff22(Uniforms _uniforms, int op, float m11, float m12, float m21, float m22, float2x2 expected) {
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|     float one = float(_uniforms.colorRed.x);
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|     float2x2 m2 = float2x2(float2(m11 * one, m12 * one), float2(m21 * one, m22 * one));
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|     switch (op) {
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|         case 1:
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|             m2 += (float2x2(1.0, 1.0, 1.0, 1.0) * 1.0);
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|             break;
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|         case 2:
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|             m2 -= (float2x2(1.0, 1.0, 1.0, 1.0) * 1.0);
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|             break;
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|         case 3:
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|             m2 *= 2.0;
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|             break;
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|         case 4:
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|             m2 /= (float2x2(1.0, 1.0, 1.0, 1.0) * 2.0);
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|             break;
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|     }
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|     return ((m2[0].x == expected[0].x && m2[0].y == expected[0].y) && m2[1].x == expected[1].x) && m2[1].y == expected[1].y;
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Globals _globals{2, 3, 4};
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|     (void)_globals;
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|     Outputs _out;
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|     (void)_out;
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|     float f1 = float(_uniforms.colorGreen.y);
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|     float f2 = float(2.0h * _uniforms.colorGreen.y);
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|     float f3 = float(3.0h * _uniforms.colorGreen.y);
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|     float f4 = float(4.0h * _uniforms.colorGreen.y);
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|     float2x2 _0_expected = float2x2(float2(f1 + 1.0, f2 + 1.0), float2(f3 + 1.0, f4 + 1.0));
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|     float _1_one = float(_uniforms.colorRed.x);
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|     float2x2 _2_m2 = float2x2(float2(f1 * _1_one, f2 * _1_one), float2(f3 * _1_one, f4 * _1_one));
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|     {
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|         _2_m2 += (float2x2(1.0, 1.0, 1.0, 1.0) * 1.0);
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|     }
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|     _out.sk_FragColor = (((((_2_m2[0].x == _0_expected[0].x && _2_m2[0].y == _0_expected[0].y) && _2_m2[1].x == _0_expected[1].x) && _2_m2[1].y == _0_expected[1].y) && test_bifffff22(_uniforms, _globals.minus, f1, f2, f3, f4, float2x2(float2(f1 - 1.0, f2 - 1.0), float2(f3 - 1.0, f4 - 1.0)))) && test_bifffff22(_uniforms, _globals.star, f1, f2, f3, f4, float2x2(float2(f1 * 2.0, f2 * 2.0), float2(f3 * 2.0, f4 * 2.0)))) && test_bifffff22(_uniforms, _globals.slash, f1, f2, f3, f4, float2x2(float2(f1 / 2.0, f2 / 2.0), float2(f3 / 2.0, f4 / 2.0))) ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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