14 lines
		
	
	
		
			443 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			443 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| uniform mat2 testMatrix2x2;
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| vec4 main() {
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|     bool ok = true;
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|     ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
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|     ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
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|     ok = ok && ivec4(vec4(testMatrix2x2)) == ivec4(1, 2, 3, 4);
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|     ok = ok && bvec4(vec4(testMatrix2x2)) == bvec4(true, true, true, true);
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|     return ok ? colorGreen : colorRed;
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| }
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