29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     half4 colorGreen;
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|     half4 colorRed;
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|     half2x2 testMatrix2x2;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| 
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| half4 half4_from_half2x2(half2x2 x) {
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|     return half4(x[0].xy, x[1].xy);
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| }
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     bool ok = true;
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|     ok = ok && all(half4_from_half2x2(_uniforms.testMatrix2x2) == half4(1.0h, 2.0h, 3.0h, 4.0h));
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|     ok = ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) == float4(1.0, 2.0, 3.0, 4.0));
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|     ok = ok && all(int4(half4_from_half2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4));
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|     ok = ok && all(bool4(half4_from_half2x2(_uniforms.testMatrix2x2)) == bool4(true, true, true, true));
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|     _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
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|     return _out;
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| }
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