21 lines
		
	
	
		
			667 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			667 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
 | |
| #include <simd/simd.h>
 | |
| using namespace metal;
 | |
| struct Uniforms {
 | |
|     float4 sk_RTAdjust;
 | |
| };
 | |
| struct Inputs {
 | |
|     float4 pos  [[attribute(0)]];
 | |
| };
 | |
| struct Outputs {
 | |
|     float4 sk_Position [[position]];
 | |
|     float sk_PointSize [[point_size]];
 | |
| };
 | |
| vertex Outputs vertexMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
 | |
|     Outputs _out;
 | |
|     (void)_out;
 | |
|     _out.sk_Position = _in.pos;
 | |
|     _out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _uniforms.sk_RTAdjust.yw, 0.0, _out.sk_Position.w);
 | |
|     return _out;
 | |
| }
 |