27 lines
		
	
	
		
			624 B
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			624 B
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     bool3 B;
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|     B.x = true;
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|     B.y = true;
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|     B.z = true;
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|     float3 F;
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|     F.x = 1.2300000190734863;
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|     F.y = 0.0;
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|     F.z = 1.0;
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|     int3 I;
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|     I.x = 1;
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|     I.y = 1;
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|     I.z = 1;
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|     _out.sk_FragColor = half4(half((F.x * F.y) * F.z), half((B.x && B.y) && B.z), 0.0h, half((I.x * I.y) * I.z));
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|     return _out;
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| }
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