50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform float unknownInput;
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| void main() {
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|     bool b = true;
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|     int s = int(unknownInput);
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|     int i = int(unknownInput);
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|     uint us = uint(unknownInput);
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|     uint ui = uint(unknownInput);
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|     float h = unknownInput;
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|     float f = unknownInput;
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|     int s2s = s;
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|     int i2s = i;
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|     int us2s = int(us);
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|     int ui2s = int(ui);
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|     int h2s = int(h);
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|     int f2s = int(f);
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|     int b2s = int(b);
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|     int s2i = s;
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|     int i2i = i;
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|     int us2i = int(us);
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|     int ui2i = int(ui);
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|     int h2i = int(h);
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|     int f2i = int(f);
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|     int b2i = int(b);
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|     uint s2us = uint(s);
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|     uint i2us = uint(i);
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|     uint us2us = us;
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|     uint ui2us = ui;
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|     uint h2us = uint(h);
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|     uint f2us = uint(f);
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|     uint b2us = uint(b);
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|     uint s2ui = uint(s);
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|     uint i2ui = uint(i);
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|     uint us2ui = us;
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|     uint ui2ui = ui;
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|     uint h2ui = uint(h);
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|     uint f2ui = uint(f);
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|     uint b2ui = uint(b);
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|     float s2f = float(s);
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|     float i2f = float(i);
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|     float us2f = float(us);
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|     float ui2f = float(ui);
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|     float h2f = h;
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|     float f2f = f;
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|     float b2f = float(b);
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|     sk_FragColor.x = (((((((((((((((((((((float(s) + float(i)) + float(us)) + float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + float(b2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + float(b2i)) + float(s2us)) + float(i2us)) + float(us2us);
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|     sk_FragColor.x += ((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f;
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| }
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