61 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Metal
		
	
	
	
| #include <metal_stdlib>
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| #include <simd/simd.h>
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| using namespace metal;
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| struct Uniforms {
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|     float unknownInput;
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| };
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| struct Inputs {
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| };
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| struct Outputs {
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|     half4 sk_FragColor [[color(0)]];
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| };
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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|     Outputs _out;
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|     (void)_out;
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|     bool b = true;
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|     short s = short(_uniforms.unknownInput);
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|     int i = int(_uniforms.unknownInput);
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|     ushort us = ushort(_uniforms.unknownInput);
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|     uint ui = uint(_uniforms.unknownInput);
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|     half h = half(_uniforms.unknownInput);
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|     float f = _uniforms.unknownInput;
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|     short s2s = s;
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|     short i2s = short(i);
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|     short us2s = short(us);
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|     short ui2s = short(ui);
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|     short h2s = short(h);
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|     short f2s = short(f);
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|     short b2s = short(b);
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|     int s2i = int(s);
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|     int i2i = i;
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|     int us2i = int(us);
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|     int ui2i = int(ui);
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|     int h2i = int(h);
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|     int f2i = int(f);
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|     int b2i = int(b);
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|     ushort s2us = ushort(s);
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|     ushort i2us = ushort(i);
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|     ushort us2us = us;
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|     ushort ui2us = ushort(ui);
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|     ushort h2us = ushort(h);
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|     ushort f2us = ushort(f);
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|     ushort b2us = ushort(b);
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|     uint s2ui = uint(s);
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|     uint i2ui = uint(i);
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|     uint us2ui = uint(us);
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|     uint ui2ui = ui;
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|     uint h2ui = uint(h);
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|     uint f2ui = uint(f);
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|     uint b2ui = uint(b);
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|     float s2f = float(s);
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|     float i2f = float(i);
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|     float us2f = float(us);
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|     float ui2f = float(ui);
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|     float h2f = float(h);
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|     float f2f = f;
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|     float b2f = float(b);
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|     _out.sk_FragColor.x = (((((((((((((((((((((half(s) + half(i)) + half(us)) + half(ui)) + h) + half(f)) + half(s2s)) + half(i2s)) + half(us2s)) + half(ui2s)) + half(h2s)) + half(f2s)) + half(b2s)) + half(s2i)) + half(i2i)) + half(us2i)) + half(ui2i)) + half(h2i)) + half(f2i)) + half(b2i)) + half(s2us)) + half(i2us)) + half(us2us);
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|     _out.sk_FragColor.x = _out.sk_FragColor.x + ((((((((((((((((half(ui2us) + half(h2us)) + half(f2us)) + half(b2us)) + half(s2ui)) + half(i2ui)) + half(us2ui)) + half(ui2ui)) + half(h2ui)) + half(f2ui)) + half(b2ui)) + half(s2f)) + half(i2f)) + half(us2f)) + half(ui2f)) + half(h2f)) + half(f2f)) + half(b2f);
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|     return _out;
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| }
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