28 lines
		
	
	
		
			667 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			667 B
		
	
	
	
		
			GLSL
		
	
	
	
| 
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| out vec4 sk_FragColor;
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| uniform vec4 colorGreen;
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| uniform vec4 colorRed;
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| uniform float unknownInput;
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| vec4 main() {
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|     float x = 1.0;
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|     float y = 2.0;
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|     int z = 3;
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|     x = (x - x) + ((y * x) * x) * (y - x);
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|     y = (x / y) / x;
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|     z = ((z / 2) * 3 + 4) - 2;
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|     bool b = x > 4.0 == x < 2.0 || 2.0 >= unknownInput && y <= x;
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|     bool c = unknownInput > 2.0;
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|     bool d = b ^^ c;
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|     bool e = b && c;
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|     bool f = b || c;
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|     x += 12.0;
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|     x -= 12.0;
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|     x *= (y /= 10.0);
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|     x = 6.0;
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|     y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
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|     y = 6.0;
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|     z = z - 1;
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|     z = 6;
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|     return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
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| }
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